|
||||
ALL Tracks made by "POLAR BLUE 21" | ||||
Click on the cover art to download! | ||||
![]() |
Aida Circuit 2003 OKAYAMA - Tanaka International (Final) Updated with AI Small graphics update TI Aida Website |
![]() |
Autopolis (Beta) Updated with AI Autopolis Website (Japanese) |
|
Central Circuit (Beta) Central Circuit Website (Japanese) |
![]() |
Cinerella Circuit (Beta) Fantasy Track |
![]() |
|
![]() |
Dolphin Circuit (Final) Fantasy Track 65 Mod Setups |
![]() |
EBISU East (Beta) Ebisu East Website |
|
Fuji International Speedway 1967 (Beta) Fuji Website |
![]() |
Fuji International Speedway 2005 (Beta) Fuji Website |
![]() |
|
![]() |
Funabashi 1967 (Final - Oversize) Funabashi Information |
![]() |
Funabashi 1967 (Final - Realistic) Funabashi Information |
|
Funabashi Short (Final) Funabashi Information |
![]() |
Hen Circuit (Final) Fantasy Track |
![]() |
|
![]() |
Central Park Miné (Beta) Updated with AI Small graphics update Track Information |
![]() |
Motegi Road Course (Beta) Updated with AI Motegi Twin Ring Website |
|
Myogi Circuit (Final) Fantasy Track |
![]() |
Polar Bear (Final) Fantasy Track 16-Bit Texture Pack |
![]() |
|
![]() |
Rooster Circuit (Final) Fantasy Track |
![]() |
Ryoma's Gun Circuit (Beta) Fantasy Track |
|
Sendai Hi-land Raceway (Beta) Sendai Website |
![]() |
Shiro-Kuma 2008 (Final) Fantasy Track |
![]() |
|
![]() |
Sodegura Forest Raceway (Beta) Sodegura Forest Website |
![]() |
Spa Nishiura Motor Park (Beta) Spa Nishiura Website |
|
SUZUKA Circuit 1978 (Beta) Suzuka Website Small Texture Pack Add-on by Ginetto |
![]() |
Tokachi Speedway (Beta) Tokachi Website (Japanese) |
![]() |
|
![]() |
Tomioka (Final) Fantasy Track Updated with AI files Graphix Fix |
![]() |
Tsukuba Circuit 2004 (Final) Patched & Repaired V1.11 Tsukuba Website |
|
Usui Circuit 1967 (Final) Fantasy Track |
![]() |
Yamato Speedway 1967 (Final) Fantasy Track |
![]() |
|
![]() |
Z1000 Nationals Dragstrip (Final) Fantasy Track |
![]() |
Zero 4 Nationals Dragstrip (Final) Fantasy Track |
|
CREDITS: MIP Packages by Ginetto; AI files by Mark Beckman; Track cover art, posters, and programs by John Bradley / BAPOM; Original cover art by Polar Blue 21 et al. | ||||